| Kieli | Käännökset |
|---|---|
| espanja | programación orientada a objetos |
| esperanto | objektema programado |
| hollanti | objectgeoriënteerd programmeren |
| italia | programmazione orientata agli oggetti |
| japani | オブジェクト指向プログラミング (obujekuto-shikō puroguramingu) |
| kreikka | αντικειμενοστρεφής προγραμματισμός (antikeimenostrefís programmatismós) |
| portugali | programação orientada a objetos |
| puola | programowanie obiektowe |
| ranska | programmation orientée objet |
| ruotsi | objektorienterad programmering |
| saksa | objektorientierte Programmierung |
| suomi | olio-ohjelmointi |
| turkki | nesne yönelimli programlama |
| tšekki | objektově orientované programování |
| venäjä | объе́ктно-ориенти́рованное программи́рование (objéktno-orijentírovannoje programmírovanije) |
(programming) A programming paradigm that uses hierarchies of objects, instantiated from templates called classes, to design applications and computer programs.
UML notation for a class. This Button class has variables for data, and functions. Through inheritance, a subclass can be created as a subset of the Button class. Objects are instances of a class.